The MA Games Enterprise is an innovative course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.
The Games Enterprise course is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wishes to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry. As part of the gaming course you will develop a game project that has robust documentation, detailed business strategy and, of course, a game to be proud of. See student and graduate work at our USW Games blog and follow us @USWgames
Each module will use industry standard project management software, such as Trello, Github and BaseCamp where appropriate, which will also facilitate the capturing of developmental evidence for development and research journals.
Selection of modules include:
You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.
Creative and Cultural Entrepreneurship
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.
Research and Practice in the Creative and Cultural Industries
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.
The course will be taught through a variety of seminars, discussions and presentations. All staff are active in research, consultancy, or employed within the games industry.
Learning Through Employment is a University of South Wales framework that offers students who are already in employment the opportunity to gain credits towards a postgraduate qualification.
The programme is structured so that the majority of learning takes place through active and reflective engagement with your work activities, underpinned by the appropriate academic knowledge and skills.
All postgraduate courses in the Faculty of Creative and Cultural Industries offer students the opportunity to undertake a 60 credit Learning Through Employment Research Project as an alternative to a traditional final dissertation, major project or production.
The focus of the project is an individual, organisational problem solving, knowledge-based approach.
As such, it has been is designed for practising professionals to provide them with the tools to succeed in the workplace.
This truly flexible approach means that projects can be based on an agreed area of work, benefitting students and employers, and because the majority of the project is carried out in the workplace, it can potentially be undertaken anywhere in the world.
For full details, visit our Learning Through Employment pages.
You will study through a mixture of lectures and seminars. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise. Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, have opportunities to showcase your work towards publishing your final game.
Our Computer Games Design students benefit from several industry-standard games labs. These provide access to common games engines such as: Unreal Engine 4, Unity 3D, GameMaker, CRYENGINE and tools such as Adobe CS, Maya, 3DS Max, Mudbox and ZBrush along with other more specialist software packages.
Our games labs have been configured to support the latest technologies such as VR and have plenty of RAM, SSD boot drives, and secondary storage to handle your creative ambitions. Many of our computers come equipped with ultra-wide monitors too, excellent for improving your productivity and workflow.
We are investing in the future of gaming with our recent purchases of several Vive and Oculus Rift VR kits, some of which can be borrowed. We also have games controllers, graphics tablets, Cintiq screens, a 3D scanner, retro consoles, and our stand-up arcade cabinet containing 100s of classic games.
To support your creative use of gaming tech we have an extensive catalog of games related books and online ebooks within our library, where you can learn the secrets of being a successful games designer.
An Honours degree in a related field and/or substantial professional experience in a related field.
You will be expected to have some experience of design, development and production processes, such as asset production, level design, programming or enterprise/production activity. You will be interviewed and expected to bring along a portfolio of work.
Equivalent accredited international qualifications are acceptable. International students need to supply a CD or DVD of their work, or a link to their personal website, to evidence their ability. Commitment to study will be considered. Where possible, video-conferencing, Skype or other communication will be used to contact you.
In general, international applicants will need to have achieved an overall IELTS grade of 6.5 with a minimum score of 5.5 in each component.
However, if you have previously studied through the medium of English IELTS might not be required, but please visit the country specific page on our international website for exact details. IIf your country is not featured please contact us.
International Students will be expected to have English to IELTS 6.5 or equivalent. For students not at this level, a range of intensive English courses recognised by UKBA are available at USW. These must be completed prior to entry on the Award.
More Information on our intensive English courses is available at our Centre for International English web pages.
Full-time fees are per year. Part-time fees are per 20 credits. Once enrolled, the fee will remain at the same rate throughout the duration of your study on this course.
Students have access to a wide range of resources including textbooks, publications, and computers in the University’s library and via online resources. In most cases they are more than sufficient to complete a course of study. Where there are additional costs, either obligatory or optional, these are detailed below. Of course students may choose to purchase their own additional personal resources/tools over and above those listed to support their studies at their own expense. All stationery and printing costs are at a student’s own expense.
Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.
As a USW student, you will have access to advice from the Careers and Employability Service throughout your studies and after you graduate.
This includes: one-to-one appointments from faculty based Career Advisers, in person, over the phone or even on Skype and through email via the "Ask a Question" service. We also have extensive online resources for help with considering your career options and presenting yourself well to employers. Resources include psychometric tests, career assessments, a CV builder, interview simulator and application help. Our employer database has over 2,000 registered employers targeting USW students, you can receive weekly email alerts for jobs.
Our Careers service has dedicated teams: A central work experience team to help you find relevant placements; an employability development team which includes an employability programme called Grad Edge; and an Enterprise team focused on new business ideas and entrepreneurship.